#include "Object.h"
namespace Advanced2D
{
	Object::Object()
	{
		this->objectType = 0;
		this->id = -1;
		position.x=0;
		position.y = 0;
		position.z = 0;
		this->alive=true;
		this->visible=true;
		this->currentFrame=0;
		this->visible=true;
	}


}